I build worldsin pixels & polygons.
Hands-on with Unity, Unreal, and Blender. I ship small games and render moody scenes.
Three disciplines, one toolbox.
I move between code and art on purpose — most of my favorite work lives in the seams between them.
Game Dev
Unity & Unreal. Gameplay programming, level design, juicy feel. From 48-hour jams to longer-form prototypes.
3D Art
Modeling and look-dev in Blender. Stylized props, environments, and the occasional photoreal render to test materials.
Code
TypeScript and React when I'm not in the engine. Tools, automation, and the small systems that make creating faster.
Selected highlights
How I got here
- 2026 · Looking for an internship
Game dev, 3D, or web — open to teams that ship.
- 2025 · Independent / Game Jams
Shipped Neon Runner and contributed to two 48-hour jam wins.
- 2024 · Freelance · 3D + Web
Built React + Firebase tools and stylized 3D environments for clients.
- 2023 · Started learning Unity
First serious dive into game programming, shaders, and engine internals.