I build worldsin pixels & polygons.

Currently:
GAME DEV3D ARTISTWORLD BUILDER

Hands-on with Unity, Unreal, and Blender. I ship small games and render moody scenes.

/ 01 — about

Three disciplines, one toolbox.

I move between code and art on purpose — most of my favorite work lives in the seams between them.

Game Dev

Unity & Unreal. Gameplay programming, level design, juicy feel. From 48-hour jams to longer-form prototypes.

3D Art

Modeling and look-dev in Blender. Stylized props, environments, and the occasional photoreal render to test materials.

Code

TypeScript and React when I'm not in the engine. Tools, automation, and the small systems that make creating faster.

/ 02 — featured work

Selected highlights

/ 03 — timeline

How I got here

  1. 2026 · Looking for an internship

    Game dev, 3D, or web — open to teams that ship.

  2. 2025 · Independent / Game Jams

    Shipped Neon Runner and contributed to two 48-hour jam wins.

  3. 2024 · Freelance · 3D + Web

    Built React + Firebase tools and stylized 3D environments for clients.

  4. 2023 · Started learning Unity

    First serious dive into game programming, shaders, and engine internals.